krisslanza!l6ZeLPD4F6 2010/05/15 (Sat) 03:24 No. 702 ID: ▼ Interesting. The combat system seems to be duel oriented. How with armor nullifying an attack regardless of damage, than vanishing, instead of simply reducing the received damage. Somewhat. Not all fights will be done 1 on 1. Some will involve you against many enemies. Usually the individual enemy is weak, but the danger lies in numbers. For instance, a single Fairy isn't scary. Now if there was ten of them, that's another story. Compared to a single Fairy, which likely only has 1 Attack, ten fairies with 1 attack each means ten attacks against you in a round.
I thought of at first armor just being 'extra' HP but felt it wasn't as important then. It was just fluffing out your HP, and most enemy attacks only deal 1 damage. Excluding boss-types or Touhous of course.
Now I'm curious how perks/traits/feats? will come into play and will there be more than one type of damage (such as holy/dark/elemental, etc.) Traits will be picked at creation. You are allowed to pick one without penalty, but picking two will require a negative trait. Even if you pick one, you still get a negative but it's not very bad. However, negative traits get progressively worse and if you actually don't do anything about it, you will end up reaching a Bad End that would require a significant rewind.
Fixing the negative isn't very difficult though, it will require some work, but there's a rather large timeframe.
I haven't thought of doing elemental damage types, I want to try to keep things as simple as possible.
Also, how do stats work? (or what are the stats). The number of the stat is how many dice you get for it. The stats being used are Might, Charm, and Spirit. They're rather broad and general, but I again wanted to keep things as simple as possible. So if you had 5 Might/2 Charm/4 Spirit, it means in a Might check you have 5 d6's, in a Charm 2 d6 and in Spirit 4 d6.
Seen how its all dice check oriented (instead of scaling numbers). Will increasing one stat past certain rank add a benefit? No
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Anonymous 2010/05/15 (Sat) 03:37 No. 703 ID: ▼ Well I Assumed we first need to roll to see if we hit, than roll for the damage. But it looks like that's not the case?
krisslanza!l6ZeLPD4F6 2010/05/15 (Sat) 06:07 No. 704 ID: ▼ Well I Assumed we first need to roll to see if we hit, than roll for the damage. But it looks like that's not the case?
Nope. For combat an enemy will have a Difficulty. You will use all your rolls and you just have to pass this Difficulty. Each passed is, by default 1 point of damage. So you just roll to hit, and damage is automatic.