I think Keine has the best hat. It's still darn silly though.

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File 139746212644.jpg - (451.49KB, 1014x1202, shes probably writing 'ur a faget'.jpg)
shes probably writing 'ur a faget'
In the interests of keeping the recs thread clean and limited to recommendations, let's bring all other discussion of stories here. Want to have a protracted argument about why writer x is a faget who should die in a freak kitchen accident? Fire your shots here. Want to complain about story y not having enough (or too much, if you're a sissy) grimdark tentacle death blood rape? By all means, make your voice heard here. Just keep it germane to THP stories and we're all good.
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>>17274
I'll also just add that people get hung up on tiny little details about characters and whether or not things match them when, honestly, I think they should be more worried about whether or not the characters "feel" like who they're supposed to be, which is a whole separate thing from "muh lore". So even if things get contradicted or whatever by some new chapter of a manga or a new game or whatever the fuck, as long as it's not a lazy archetype with a nuhu's name pasted on, it really doesn't matter. I mean, there's people who don't even care that much about that, so it's not like "not being true to the REAL 2HUS" is going to lose you readers. TL;DR: stop worrying and learn to love the nuhus. Also, most characters don't get that much follow-up by ZUN, so half of anything is going to be made the fuck up anyway.
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>>17019

I read it 10 years ago and loved it so much. I reread it a few days ago and it definitely holds up well. Some minor issues with pacing (sometimes spending an entire post dedicated to sorting books in a library) but all the details I remembered about it were just as perfect as they were when I first read it.

Princess Tepes does a great job building their own unique rendition of the SDM. The fresh take on all the SDM residents and their backstories, along with the seven named fairy maids, make for a lovable cast of characters that I miss now that I'm done reading the story. And you can't write a better Flandre than Princess Tepes' Flandre.

Everything from Kay's appearance onwards is perfect - it's incredible that the author was able to write a perfect ending considering the format of stories on this website, with the readers derailing any plans the author might have.

10/10, would read again in another 10 years.
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I better see a Mike story from one of you knuckleheads for the coming exhibition.

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da8ffc94572b12408ae07acc50c6a124
BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONG BONGGGGG
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Ever closer to the end.
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bongbong?
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I don't feel so good...

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a small reimu and her friend touhou
We’re well into October so we’re getting closer to Nanowrimo! If you don’t know what that means, let me enlighten you through a quick Q&A formatted as if I were having a discussion with the average THP user.

What is Nanowrimo?
It’s a yearly event where writers are encouraged to just write and try to hammer out the equivalent of a short novel during the month of November. On THP it’s also been a yearly fixture for a while, with writers encouraged to write a certain number of updates or reach a word count by the end fo the month.

Okay, what are the goals?
Usually it’s either 30 updates or 30,000 words before the end of the month. But, honestly, no is is going to insist on a hard number. Do as much or as little as you want and can. The important thing is to just go for it and write a lot even if the output isn’t perfect.

So it goes on through all of November?
Yep. Starts November 01 and ends on November 30. Thirty days.

Can I just dump a single huge post and be done with it?
You can split it in as many or as few posts/updates as you like. You’re old enough to make your own decisions.

Can I have multiple stories count?
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>>17096
I shitposted and voted, so I think I won
>>17097
>No you won't.
>spoiler
But I did
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>>17131
You forgot Summerfield. Even if his thing didn't span the month, he still finished, and that's worth something.


In all honesty, I didn't care that much for a lot of what was happening. It would have been nice if we had more Pantomime of Youth, but I understand life is a fuck. At least Summerfield's thing was interesting, and I still like Moral's stuff for what it is. I'd be fine with Bee's thing too, but there's not enough to really pass judgement, even though I don't care very much about the porn parts.
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>>17133
You can forget me; it's okay. You're definitely not gonna forget the next 5 months of winter, and that's comfort enough for me. AAAAAAAAAAAAAAAAAAAAA LETTYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY

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846px-Kosuzu_Whos_Who
Given that the last thread on this is now officially too old to be bumped, and the site's been seeing a lot of activity so far this month, I think it's worth trying to restart the idea of story reviews.

Same rules as the previous thread. Post here if you want your story critiqued, and brace for potentially harsh criticism. I'd be happy to offer up either of my stories on that altar, or I'd be willing to review (non-AT) stories myself... though perhaps without my nametag attached.

Urban Student in Limbo: https://www.thp.moe/th/res/202201.html (Ongoing)

A kappa is dissatisfied with her life: https://www.thp.moe/youkai/res/31763.html (Short story, completed)

Again, I do want to emphasize that honest criticism is the goal here. Don't just say someone's story is trash, but if you think you can lay out a compelling case for why said story is trash, that's perfectly within bounds.
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I've been given a shove, so over the cliff I go, I guess.

>>/youkai/31590
A (Lion-)Dog Among Gods, or Lion-Dog for short.

I'll be blunt: I'm not looking to get stroked off here. I want some idea — even if I'm likely to not agree with its premises — where I've fucked up, because I know I've fucked up bad; if I hadn't, I wouldn't be stuck. If I can't figure something out, well, that's going to be that. It's the bare-arsed truth, grim as it is. No pressure, though.

I have basically no expectations.
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>>17110

I was a fairly big contributor to the previous thread, and thought it went pretty well. It wasen't the best thread ever, but at least a solid 8/10. I'm curious to know what you found distasteful about it.

>>17114

Yooooo hol up. Green Eyes Online is a Project Moon crossover? Definitely going to have to catch up on that.
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>>17123
I don't think it's a very productive topic to get into, particularly when it's not 'my' thread anymore. Let's just say "I believe the OP was in poor taste and set a bad tone for the thread as a whole" and let it lie where it rests.

>>17114
I'm not sure what the current OP's position is, but the intent of the original thread — which this one is presumed to copy — was solicited feedback. That is, responses to authors who have specifically requested feedback rather than spontaneous offerings of opinions.

If that's changed, then I suppose there's nothing to address, but it is something to note.

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DW2PnIiU8AEl-AU
It’s that time. What time? Time to Village Life: It’s Never Safe at Work, a 2023 Lewd Shorts Writing Competition!

The terms are none too complicated:
- Starting March 24th till March 31st, writers will submit their entries in a thread provided at that date.
- A twist! Writers can choose one of two themes or both at once.
- The readers, in addition to voting, will decide whether or not their chosen entry satisfies both the themes.
- Such entries as do will receive an extra point in the final tally.
- Voting will be held for a week, starting on the 1st of April.

Without any more ado, the themes shall be these:

Theme 1: - Not Safe For Work
In other words: workplace shenanigans, professional unprofessionalism, getting it on before getting off work! This can of course stand for good, old-fashioned exchange of pleasure for tangibles – but also characters in a superior/subordinate relationship straining the boundaries of said relationship, regular business swerving into ribaldry, bodily bargaining, etc. An exorcism gone wrong very right with one of Gensokyo’s premier youkai exterminators. Sakuya evaluating a candidate for the mistress’s hand in marriage – down to every last inch of him. A callow Wolf Tengu finding himself inveigled in a scandal while investigating a social uproar among the Crows. An acolyte attending their goddess in all her unreasonable, attention-starved whimsies. All fair game.

And, since I hear you clamouring:
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>>17090
>>17091

TL;DR : My story good. Your story bad.
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>>17092
Eh, I at least agree with the assessment on my entry. Can't help what tickles my fancy, though.

No thoughts on the prize piece?
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>>17090
I meant to respond some time ago, but I've found finding words for anything agonisingly difficult.

I'm glad you saw something to appreciate in my piece; I honestly didn't.

I'd say the closest thing to an 'intention' was along the same axis as yours: to be anti-porn. Much of what I wrote wasn't strictly appealing to me in any real sense, and it was more the result of detached, unemotional, mechanical stringing together of half-ideas, in part an act of desperation to produce something at all. But, I suppose there was also a want to distantly rile up the inevitable detracting voices, even if it just amounted to mild annoyance and dismissal. At best, I like writing with an element of eroticism. Written porn does precisely zero for me, so there was truthfully little for me in this contest.

So, well, by that turn, I enjoyed your entry most. You basically covered the majority of my reaction yourself, with much more eloquence than I could manage.

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cyclical suffering
We used to have writing advice threads, but most 'advice' is either unwanted or unapplicable, so let's not do that anymore. Instead, let's just have a general thread where we can talk about the process and the mindset of writing. Pretty much anything goes as long as it's about writing; given that this is THP, it should generally pertain to writing on THP and about Touhou, though.

N.B. This isn't the place for pitching story ideas. If you have a concept for a story that you want to throw out, see >>16317 for that. However, asking for help with developing an idea and discussion thereof is fine.
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>>17065
Mm; circular.

Then I'm well and truly out. All I can appeal to is the possibility of broader interests; but I don't think I can convince you of it in a satisfactory way. I can only say that something has got to give for it to work out, and that that thing may well be the monotropism.
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>>17066
I still don't even really get what you're talking about.

Look, I just want to write Touhou fiction at the end of the day. I can't change much about what I'm interested and not interested in.
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Anyone have some recommendations for stories involving Touhou fisticuffs? Just realized I haven't seen a no-holds-barred, over-the-top action sequence since the dramatic conclusion of Gensokyoland Saga.

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https://thp.reisen/.well-known/matrix/server points to matrix.thp.reisen:8448 and 8448 is not proxying matrix API, but matrix.thp.reisen:443 does. You probably want to correct your well-known endpoint so it would to point to matrix.thp.reisen:443, or it would be difficult for other servers to successfully communicate with yours. https://federationtester.matrix.org/#thp.reisen can be used to test correctness of configuration.
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We purposely don't federate.
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As mentioned, federation is disabled on purpose. That file is pretty much there as a placeholder.

Thanks anyways for your post.

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FS_40_Agatha_Chris_Q
So, if it hasn't been already been made clear from other comments I've made, I really enjoy talking about writing. Both in terms of specifically talking about my own work, talking about other works I've read, and talking about the writing process as a whole. And while there is a writing channel on the discord for it, I feel like it's a shame to have such discussion lost to the distant archives of a distant channel, so here's a thread for it.

Anyway, I'm going to start with my general thesis on storytelling as a whole.

Stories are about conflict.

And of this conflict, the vast majority of this conflict is character vs character. Now, most isn't all; you can have conflict with outside, impersonal forces (whether animals, the environment, or simply a hard task they're trying to finish), and also internal conflict, where someone's almost at war with themself over a difficult decision, involving multiple things they really do (or don't) want. And these are also great things to have with a story, and can work perfectly well, they're just harder (at least for me) to set up and execute than character vs character conflict. So I'm going to focus on that.

Now, when it comes to conflict between characters, setting it up ties into how I approach characterization in the first place. Every character, in every scene, should have some goal they're working towards. And I don't mean a grand goal like "Resolve the incident" or "Romance <insert touhou here>", I mean a short-term goal that ties into those larger goals. Conflict comes from having multiple characters with different goals, each pushing for what they want. Even if characters are on the same side in the context of the larger story, if their immediate goals are different, you still get conflict. As a bonus, if you understand what a character's goals are, it becomes a lot easier to write their actions.

Another nice thing is that this conflict-driven model of storytelling can work for any type of story, from dramatic to romance to slice of life. Marisa could be fighting
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>>17001
>Your standard dramatic adventure story draws its tension and drama from fear of the protagonist failing.
This was a fairly important thing to make explicit, I think. Oftentimes it's assumed that this is the only way a reader may be kept interested, and that simply isn't true. In fact I tend to check out of stories which sustain themselves primarily around the teasing of "stakes"; that is, bad outcomes that must simply be avoided; conversely, I tend to welcome stories that feature complex and proactive "play", or that effectively establish a world of moving parts outside the myopia of the "central conflict", even if it might undermine the plausibility of the "stakes".

It's interesting that you mention the Lord of the Rings, because I seem to have enjoyed it for quite the contrary reasons when I first read it a few years ago. As menacing as the War of the Ring may have been, it ultimately struck me as a last gasp of sorts; immense in the present moment but itself dwarfed by greater strokes of history long past; and it was this tremendous tapestry of grandeur and decline everywhere in the background - some of it even, like Tom Bombadil, still infamously blithe - that gave the necessary dignity to this world that was to be placed under threat. And though, again contrarily, I'm typically unmoved by "character stories", I found Theoden in particular among the most compelling that I've ever read; serving almost as a microcosm of the books as a whole.

Maybe it's telling that the poem that sticks out most in my mind is rather the Rohirric, nearly identical in its opening line with its Old English inspiration:

>Where now the horse and the rider?
>Hwær cwom mearg? Hwær cwom mago?

Both are elegies; foregone conclusions, in other words. Yet they compel m
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>>17002

>It's interesting that you mention the Lord of the Rings, because I seem to have enjoyed it for quite the contrary reasons when I first read it a few years ago. As menacing as the War of the Ring may have been, it ultimately struck me as a last gasp of sorts; immense in the present moment but itself dwarfed by greater strokes of history long past; and it was this tremendous tapestry of grandeur and decline everywhere in the background - some of it even, like Tom Bombadil, still infamously blithe - that gave the necessary dignity to this world that was to be placed under threat.

This is actually another point I loved about Lord of the Rings. The fact that in-universe, this isn't even the greatest threat, it's just a shadow compared to past threats, makes the universe seem even bigger. The way the elves are portrayed as wonderful, fair, and yet simultaneously so far diminished from what they used to be... Middle Earth is full of these points of context, and I think it really adds to the world. For those less familiar:

-) Most of the elves have already gone West, and those that remain are only really hanging on because of the three rings. No matter how the third age ends, the time of the elves goes with it. When the books finish and the third age ends, the bearers of the three rings of the elves sail west. Which, not coincidentally, include the leaders of both Rivendell and Lothlorien.

-) Gondor used to be a much larger nation, with the capital of Osgilath and two towers. One of those towers was captured by Mordor, and Osgilath is now a ruin and a battleground. Now it's a much smaller nation centered around Minas Tirith. On a similar note, Rohan actually used to be part of Gondor, but they gave the land away because they couldn't politically keep hold of it, and better to have it as an ally nation than conquered by barbarians.

-) The ents are also in decline. They were never many, they had not increased, and they straight up lost the ent-wives, so barring a major change, there's never going to be any more of them.
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Let's talk a little about characterization. This is an important topic, simply because people are willing to forgive the plot meandering around if they like the characters involved. But if people dislike or worse, don't care about your characters, it doesn't matter how interesting the plot might be, few readers will stick around to see it through. In short, the vast majority and stories live and die by their characterization.

There's a lot that goes into making a character. I think you can roughly divide the details of character creation into five sections: Background, personality, goals, appearance, and abilities.

It's important to note that while these are all separate categories, they're also all interconnected. To take a simple (if cliche) example, a tragedy in someone's past (background) could very well have given them a scar (appearance), lingering trauma (personality), landed them in a wheelchair (abilities), and given them a strong desire for revenge (goals). This doesn't need to be the case for every detail, obviously. If you decide your character should have freckles, the freckles don't need an origin story! And a lot of times these connections never get explored on-screen. The main character will probably get all of his stuff pulled into the light, but there just isn't time to explore why your twelfth side character's childhood trauma made him hate clowns and always sleep with a nightlight.

(It's worth noting that Worm is a good example of this interplay. Part of the setting is that in order to get superpowers, you have to have some terrible tragedy, called a trigger event, in your backstory, and your powers depend in large part on the nature of your trigger event, addressing the cause in sort of a monkey's paw fashion. For instance, one kid's father was dying of cancer, and he desperately wanted a little more time with him, so he got the power to temporarily freeze objects in time. As such, by the nature of the setting, most of the characters have that connection between their powers, background, appearance (through their hero/villain costume) and often their personality as
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i do it for free too
I don't usually want to draw a lot of attention to myself, but that can't be helped in this instance, so I put on my name and trip and everything.

As it says on the tin, I'm primarily propping this thread up to promote a personal site of mine dedicated at least in part to talking about matters related to THP. Now, before you run away, this isn't meant to be a bunch of opinion pieces from some doofus who happens to be a janitor. Some who have been around might have heard me talking about a project to document THP for the benefit of newbies and otherwise. Well, this is where that project has ended up.

That's why the first post I want to present publicly is dedicated to a very important topic for the health of the site: tagging. You might have noticed that a lot of stories in the Story List are missing tags. There is a solution to this, but I can't promise it's a trivial one. Still, it's important that we get as many people as possible contributing to this cause, so I took the liberty of writing out a little guide to how tagging works in a rough fashion. I've also tried to explain a little bit of the rationale behind why tagging is important for the site. Check it out at the link below.

https://theonecalledmask.neocities.org/posts/2022-01-17-tagging.html

I will be periodically posting entries like this for the benefit of the community. There might also be occasional opinion pieces for the morbidly curious. Rather than trying to integrate comments or such Web 2.0 inanity, I'd prefer to use this thread for discussion and feedback. Feel free to tell me if I've got my facts mixed up or whatever. If there's something more private to discuss, find me on Discord or send an e-mail to the address on the front page of my site.
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You can't legislate good behaviour, but you can have reasonable rules-of-thumb. I had a few thoughts about things in our outer communities, so I decided to share some of those.

N.B. This shouldn't be taken as a do-or-die pronouncement by moderation. Just take it all into consideration and otherwise continue acting like a decent human being, okay?

https://www.tekitou.moe/posts/2023-03-31-ontopic.html
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Did you know THP had a birthday yesterday? Happy fifteenth, THP. I'm sorry I couldn't do anything.

Anyway, I started this post a while back and meant it to be something of a long 'user's manual' sort of thing, but that got pretty tiresome. I ended up retooling it to be a lot more concise, mostly because I didn't feel it needed to instruct as much as bring attention to things. With any luck, I'll have brought some previously unnoticed things to someone's attention.

https://www.tekitou.moe/posts/2023-04-02-keepingup.html
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Here's a quick little piece about a long-time daydream of mine. It's idealistic and perhaps unfeasible. Hell, maybe impossible. I'd still like to see it happen someday.

https://www.tekitou.moe/posts/2023-04-18-tuhupike.html

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Let this post mark the inaugural session of the THP Book Club! For those of you living Underground where news comes slow, slurred, and shōchū-soaked, or up high on the gentle Moon where it hardly ever comes at all, this is an idea piloted by a member of our very own community here at Tea Haitch Pee dot moé, and buoyed into reality on the updrafts of your (yes, your!) participation. The incipiatory discussion can be found in this blog post here >>16758, as well as in the Site Events Discussion Thread from roughly here >>16759 onwards; but just to reiterate, we'll be reading through some of the older stories on the site, one bit at a time and week over week, sharing our thoughts and impressions as we go along together. Our hope is to lend forth a little light to stories that are somewhat shaded from the selective spotlights of mention, as well as to cultivate a climate of discussion and dialogue, by concentrating here what might otherwise
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So, as a writer, I personally love write-ins, as they're a sign of viewer interactions. Granted, I haven't had anything I'd consider a particularly silly or unwarranted write-in, so I might be a bit biased. I have had a few that have been fairly off-the-rails, but they've still been legitimately good (or at least reasonable) ideas based off of the information available at the time.

As far as writer interaction with the readers go, that's tricky. See, the thing is, I actually love talking about my story. I could easily throw several paragraphs in almost per update about what might have happened, or could have happened, or my thoughts on something. But I don't. I'll throw stuff in as an end-of-part coda, perhaps, but I fear to say too much.

Two reasons for this. The first is that I don't want to bias the readers with my personal commentary. Author's notes are fun, but the story must stand on its own without them. If someone who doesn't read any of the notes about what I intended comes to a completely different interpretation of the characters than what I intended, then I've screwed up as a writer, and that's a real risk if I keep outright telling the viewers what I intended after each update.

The second comes down to vanity. There was a previous community I wrote in where I got in trouble for self-advertisement, and I had a bit of a rant about how my story wasn't getting the attention it deserved compared to other, worse stories. It's not something I'm proud of, and pretty much ended my involvement in that community, as well as the story I'd been writing at the time. (Which is honestly a shame, as I wouldn't mind finishing or maybe rebooting that some day.) Because of that, I try to take a hands-off approach to commenting. It's easier for me to avoid attention seeking if I minimize my interaction outside of the updates. Or, as is increasingly the case these days, apologizing for updates being late. Alas.

Speaking of apologies, I'm one of the anons who floated the idea of participating and never did anything. So... sorry about that, I've just been busy lately. Even finding time t
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>>16931
>If someone who doesn't read any of the notes about what I intended comes to a completely different interpretation of the characters than what I intended, then I've screwed up as a writer
I mean, that's going to happen no matter how much footwork you put into stage managing reader perception of things. You can outright directly tell people that things are one way or another, yet they'll still come to head-scratching conclusions based on inherent biases or whatever. I've had it happen time and again in my own writing to the point that I long gave up trying to correct people. Dunno, though. Maybe it depends how much investment people have in your story. Nobody around here really has the same experience writing, for better or worse.

As to actual book club matter, well, no real need for apologies. There was hardly a call for strong commitment. The pacing that so annoyed certain people was chosen with the assumption that people would probably fall in and out. If things go on and you happen to only find time to get involved every once in a while, that's fine enough.
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Very belated in getting my thoughts in.

>>16920
>Did the story make you feel anything?
Hesitation, mostly, or a sense of "waiting for the other shoe to drop". I get the feeling in the end that it was mainly supposed to be a fun adventure focusing on personalities rubbing off on each other and which wouldn't get super into it, but it really was hard to tell because I still felt like that could have changed at any moment.

>What did you think of the writing style?
I think the author is a fair hand at scene-setting and has a good sense for personality as external affect, but could probably stand to get a little deeper into a character's psyche, past, and whatnot in order to get them to really stand out from the page as fully-developed people. Of course, I haven't seen them write any characters in extremis, so maybe they were simply keeping it up their sleeve, but the keystones-and-chicken-twine analogy from earlier still strikes me as salient.

>Was there any passages that stood out to you?
Hobo silence

>Would you recommend this story?
I don't think I could, in good conscience; but then again I pretty much have to have liked something nearly unreservedly in order to be able to recommend it to anyone else without a whole bunch of caveating. Besides, it just didn't get far enough.

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